The resources found in this section outline possible digital learning strategies and resources that could be utilised in the Graphics classroom. This section contains classroom resource examples along with instructional information and videos on possible digital learning strategies.
The broad range of activities contained in this section outline some possible learner experiences which may be suitable to activate key learning across the strands and elements of the Graphics specification.
This video, by the Architect and TV personality Dermot Bannon, introduces the Junior Cycle Graphics specification and outlines how the skills and knowledge gained in Graphics are of use and importance to everyone.
Dermot emphasises the use of freehand sketching, 3D drawing and detailed drawing as an aid to visualise and communicate effectively at different stages of a design project.
The video found opposite will demonstrate how to upload models into the Merge Miniverse. It also outlines an important step needed to retain colour in the uploaded model.
To see how augmented reality can be used in the Graphics classroom, review the Graphics CPD presentation for 2018/2019 or the 3D representation resource found here.